space

China and Space

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Ever since I read the “2001” series by Arthur C. Clarke, I’ve been thinking about China and its relationship to space. For those unfamiliar with the first book and/or the movie, the Chinese launch a space shuttle at the beginning of the story which takes everyone by surprise. I’ve always been fascinated by other societies and people that can date their history back a couple thousand years (maybe because I’m Jewish). I’ve always thought that for China, being a civilization that has been around for 5,000 years (give or take a millennia) and one that has over a billion people, conquering space has been only a matter of time. If the US doesn’t work harder to keep our lead, we’ll lose it altogether. It’s bad enough that China is holding trillions of dollars in T-bills and holds our economic future in their banks. Soon, they might control our military future as well. My overall fear is that China is like the slow, plodding turtle in the “Tortoise and the Hare” fable. While it lumbers and takes forever, in the end it’ll win.
To that end, I read in today’s NY Times about a secret Chinese missile test from this past week – they blew up one of their own satellites and proved they can shoot anything out of the sky. Check it out:
China’s Muscle Flex in Space
China spread alarm and consternation among space powers when it destroyed one of its own satellites last week with a missile fired from the ground, thus becoming the first nation in more than two decades to successfully test an anti-satellite weapon. This aggressive show of force puts a wide range of United States military and intelligence satellites at risk and holds the danger of starting an arms race in space. Too bad the Bush administration’s own bellicose attitudes — and adamant refusal to consider an arms control treaty for space — give it scant standing to chastise the Chinese. The administration needs to reverse course promptly and join in talks aimed at banning further tests or use of anti-satellite weapons.
The Chinese test, which Beijing has not acknowledged but was tracked by intelligence agencies, destroyed an aging communications satellite some 500 miles above the Earth. The missile smashed the satellite into hundreds of pieces large enough to pose a danger for a decade or more to spacecraft or satellites that pass through the debris.
The Chinese have now demonstrated that — should they ever choose — they could destroy essential American satellites used to conduct military reconnaissance, spot nuclear tests and direct smart weapons. A top intelligence official told reporters last August that China had used a ground-based laser to illuminate an American satellite. That could signal a nascent effort to develop a way to blind satellites or to guide a missile to a target in space
The Bush administration has been flexing its own muscles in space. A national space policy issued in October declared that “freedom of action in space is as important to the United States as air power and sea power.” It asserted a need to deter others from interfering with America’s right to operate in space. The policy did not address whether Washington would place weapons in space — as some in the Pentagon have been urging — but the administration continues to oppose any restrictions.
Surely it would make military and diplomatic sense to pursue the opposite course and seek to ban all tests and any use of anti-satellite weapons.
The United States and the Soviet Union successfully tested such weapons decades ago and have no overriding need to develop better versions, although the United States is clearly trying. China’s success in matching the feat reportedly came after three earlier tests failed, so the Chinese could only benefit from additional testing. The United States, with many more satellites in orbit than any other power and a military that has become increasingly dependent on satellites, has the most to lose from an unbridled space arms race.
Some experts suggest that China’s latest test is intended to prod the United States to join serious negotiations. The way to counter China or any other potentially belligerent space power is through an arms control treaty, not a new arms race in space.

tech

Wee!

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Six years ago, I became obsessed during the holiday season about getting a PS2. This obsession was due to a number of reasons. The first was a very practical one: I needed a DVD player and among other things, the PS2 was a DVD player. The second was that I had been laid off from my dot com job and not only had plenty of time to try and get one, but tons of time to actually play it once I got it. The third and most important reason was that other than my Atari 2600, I had never owned a video game system and I had become convinced that the time was finally right.
For years, I religiously went over my friend’s houses to play Baseball Stars, Super Tecmo Bowl or Bonk’s Adventure but never owned those games or the system they were played on (Full disclosure: my father during a misguided Atari loving phase bought a Jaguar but that sucked and I try to forget about it). I was at that time when I started to develop a love hate relationship with video games, something which would only get stronger over time, moving away from loving and towards hating as I started to see my friends getting totally sucked into games like “Bond” where they would sit inside all day, playing endless tournaments, never getting up off of their asses except to maybe get a drink of something. I took a perverse joy out of being the “other guy” – who hoped on his bike and went for a ride or who went for a walk instead of playing all day – and let everyone know it too.
This love/hate relationship came to a head when I lived my senior year of college with Bryan who not only had a Playstation but spent an enormous amount of time “lost” to it. I would berate him on a daily basis to put the controller down and get outside to the point where I felt like his mom. Then, towards the end of the year when senioritis was truly setting in, I picked up “Metal Gear Solid” and sure enough was absolutely hooked, to the point where I was soon coming home from my internship during lunch to squeeze in a few minutes of gameplay.
Hate had become love – the siren song of the pixels was too much! About a year and a half later post-graduation, I heard tons of hype about PS2 and decided that I must have one and sure enough, using much gile and cunning (and setting my web brower to automatically refresh every 5 seconds on a day that I had been told Amazon would be getting them in stock) I was able to procure one and have never looked back since.
That is, until a few weeks ago when I heard that the new PS3 would cost over $500. I started to look back on how much I’ve used the PS2 the past few years and sure enough, its pure gaming usage has fallen dramatically since I moved out of my 2 br converted to 3 bachelor pad and moved in with my then girlfriend/now wife. Gone are the Fins/Jets Madden battles that would rage into the early morning. Gone forever is the kind of life where for one magical day I could sit and play “Metal Gear Solid 2” for 15 hours straight. During that day, my roommate got up, found me sitting Indian style in front of the TV playing, went to the gym, came back, went out to get breakfast, came back, went out to get lunch and run errands, came back, went out on a date, came back and I NEVER MOVED! Over the past few years, aside from bursts of Grand Theft Auto action, the game system really didn’t get played. In fact, MGS 3 (Snake Eater) stayed in its box for a solid year because I knew it needed about 40 hours of my time to beat it and these days, I don’t even have 3.5 hours to get to the movie theatre, sit through the Bond flick and get home, let alone 40 hours for a silly video game.
With this mindset of “not having enough time” – a reason I never joined the WoW (Worlds of Warcraft) universe – I started to read about the Wii and its strategy of going after the “casual” gamer. After a lot of thought, I realized why I wasn’t playing anymore: I just didn’t have time and had become a “casual” gamer myself. My wife is getting ready to go out for the evening? 20 minutes of game play coming up! Everything that I read and/or saw about the Wii made me want to get one even more – hell, one of my favorite video game accessories of all time was the Nintendo light gun that was needed to play “Duck Hunt.”
Now, having stood outside the Times Square Toys R Us for over 3 hours on a Saturday morning in December, having had a Wii for about a month, having not only brought it to my sister-in-law and brother-in-laws house but brought it into work to demo it for co-workers but having so everyone I know can see it, I have to say that it was one of the best moves I’ve made in the past decade. That is maybe a bit of hyperbole but you get the idea.
The reason why I love it so much is because the Wii is a machine that is just plain fun – you really want to yell “wee!” when playing it. The games, while very simple, are lots of fun and you really work up a sweat while playing Tennis or Baseball, so much so that Nintendo has already issued a recall for the wrist straps to make them stronger as people have been losing control of their remotes and destroying their TVs and windows. There is a feature called “Wii Fitness” where each day, you are run through 3 out of 15 different training exercises and at the end, you get your “Wii Age” which is supposed to show you how in shape you are. I started at 60 (oy!) and now I’m down to my actual age (29). I’m hoping to get under 25 sooner or later – I got to 26 before going away and like real life, if you don’t train everyday, you lose a step and sure enough, my first day back pushed me into the 30’s.
There are also other fun features besides the games. One is the ability to show pics on your TV if you use an SD flash card as your camera memory (which I do). When my mom, sister and in-laws came over my apartment recently, I was able to show off my trip photos right on my TV instead of having everyone crowd around the computer screen. Another is the Wii Message board, where others who have Wii’s can write you notes (my friend Jay used it to talk trash when we faced each other in fantasy football playoffs – yeah, phone calls, SMS messages and emails were not enough…) and as the Wii has built in Wi-Fi, there are channels like the Forecast Channel where you can always get an up-to-date weather report.
As time goes on, I’ll post more about it. Right now, I’m ready to leave and head home to see if my age today is going to go up or go down. Maybe I’ll also play my wife in golf or hit a few balls either at the golf range or in the batting cage. Each should take only a few minutes – the kind of game play my life wants and needs right now!

tech

You Are Not There Yet You Are There

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Linda Stone, the technologist who once labeled the disease of the Internet age “continuous partial attention” — two people doing six things, devoting only partial attention to each one — remarked:

“We’re so accessible, we’re inaccessible. We can’t find the off switch on our devices or on ourselves. … We want to wear an iPod as much to listen to our own playlists as to block out the rest of the world and protect ourselves from all that noise. We are everywhere — except where we actually are physically.”

Thomas Friedman has more about this topc in his latest NYT op-ed piece which can be found after the jump.
November 1, 2006
Op-Ed Columnist
The Taxi Driver
By THOMAS L. FRIEDMAN
Paris
I arrived at Paris Charles de Gaulle Airport the other night and was met by a driver sent by a French friend. The driver was carrying a sign with my name on it, but as I approached him I noticed that he was talking to himself, very animatedly. As I got closer, I realized he had one of those Bluetooth wireless phones clipped to his ear and was deep in conversation. I pointed at myself as the person he was supposed to meet. He nodded and went on talking to whomever was on the other end of his phone.
When my luggage arrived, I grabbed it off the belt; he pointed toward the exit and I followed, as he kept talking on his phone. When we got into the car, I said, “Do you know my hotel?” He said, “No.” I showed him the address, and he went back to talking on the phone.
After the car started to roll, I saw he had a movie playing on the screen in the dashboard — on the flat panel that usually displays the G.P.S. road map. I noticed this because between his talking on the phone and the movie, I could barely concentrate. I, alas, was in the back seat trying to finish a column on my laptop. When I wrote all that I could, I got out my iPod and listened to a Stevie Nicks album, while he went on talking, driving and watching the movie.
After I arrived at my hotel, I reflected on our trip: The driver and I had been together for an hour, and between the two of us we had been doing six different things. He was driving, talking on his phone and watching a video. I was riding, working on my laptop and listening to my iPod.
There was only one thing we never did: Talk to each other.
It’s a pity. He was a young, French-speaking African, who probably had a lot to tell me. When I related all this to my friend Alain Frachon, an editor at Le Monde, he quipped: “I guess the era of foreign correspondents quoting taxi drivers is over. The taxi driver is now too busy to give you a quote!”
Alain is right. You know the old story, “As my Parisian taxi driver said to me about the French elections … ” Well, you can forget about reading columns starting that way anymore. My driver was too busy to say hello, let alone opine on politics.
I relate all this because it illustrates something I’ve been feeling more and more lately — that technology is dividing us as much as uniting us. Yes, technology can make the far feel near. But it can also make the near feel very far. For all I know, my driver was talking to his parents in Africa. How wonderful! But that meant the two of us wouldn’t talk at all. And we were sitting two feet from each other.
When I shared this story with Linda Stone, the technologist who once labeled the disease of the Internet age “continuous partial attention” — two people doing six things, devoting only partial attention to each one — she remarked: “We’re so accessible, we’re inaccessible. We can’t find the off switch on our devices or on ourselves. … We want to wear an iPod as much to listen to our own playlists as to block out the rest of the world and protect ourselves from all that noise. We are everywhere — except where we actually are physically.”
A month ago I was in San Francisco and went for a walk. I was standing at an intersection waiting to cross the street when a man jogging and wearing his iPod came up next to me. As soon as the light turned green he sprinted into the crosswalk. But a woman driving a car — running a yellow light — almost hit him before she hit the brakes. The woman was holding a cellphone in her right ear and driving with her left hand. I thought to myself, I’ve just witnessed the first postmodern local news story, and I crafted the lead in my head: “A woman driving her car while speaking on her cellphone ran over a man jogging across the street while listening to his iPod. See page 6.”
Hey, I love having lots of contacts and easy connectivity, but in an age when so many people you know — and even more you don’t know — can contact you by e-mail or cellphone, I’m finding this age of interruption overwhelming. I was much smarter when I could do only one thing at a time. I know I’m not alone.
A few weeks ago I was trying to find my friend Yaron Ezrahi in Jerusalem. I kept calling his cellphone and getting no answer. I eventually found him at home. “Yaron, what’s wrong with your cellphone?” I asked.
“It was stolen a few months ago,” he answered, adding that he decided not to replace it because its ringing was constantly breaking his concentration. “Since then, the first thing I do every morning is thank the thief and wish him a long life.”

tech

Convos: A Life Organization Tool

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My life is pretty organized but not nearly as organized as it could be. To try and help solve the problem that I and millions like me face, my good friend Eric is one of the people who founded a new company called Convos.
Convos is an internet-enabled service designed for individuals and groups to easily communicate, collaborate and organize. Yes, that sounds sufficiently vague, maybe because “the Convos application is currently being developed and will launch in early 2007” so they are light on details. Here is the scoop on why they are developing this app:

Often, an organization or individual is saddled with multiple email accounts, instant messenger accounts, passwords and usernames. A person may be using one application for managing his contacts, another for organizing events, and yet another application for file sharing. These disparate platforms exemplify a lack of data standardization resulting in organizations and individuals wasting valuable time, spending more money, losing contacts, and compromising security.
Consequently, there is an intrinsic need to integrate these services into a simplified, organized, and standardized platform. Convos is that platform.

Sounds cool – but the proof will be in the pudding as they say. In the mean time, I plan on checking back every now and then to read the blog and to see if they have updated anything. Bon chance mon ami!

tech

W.O.W.

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To the fans of Opus and Anthony, let me start by saying I am not talking about “Whip’em Out Wednesdays” in this post. W.O.W. in this case stands for World of Warcraft, a game that has redefined the massively-multiplayer online role playing game category, aka MMORPG or MMO for short. As the article states, “There were massively-multiplayer games before World of Warcraft, just as there were MP3 players before Apple’s iPod. Like the iPod, World of Warcraft has essentially taken over and redefined an entire product category.” I don’t think I’ve written about MMO’s before and the time is long overdue. Essentially, its an online computer role-playing game (RPG) in which a large (or massive) number of players interact with one another in a virtual world.
I think its important to talk about because W.O.W. is first global video game sensation since Pac-Man as over 7 million players world wide are actively participating. Pac-Man came out over 20 years ago folks so that is really saying something. The interesting thing about this stat is that the Asian piracy problem was circumvented – in fact there are 3 million players in China – by the fact that the software is given away for free. The real cost is the monthly subscription fee which is impossible to get around. You want to play, you have to pay. It’s that simple.
There are whole industries that have sprung up around MMO’s. There are bots that troll all day, auto-playing characters to build them up and farmers (real people) who collect experience points, weapons and/or gold for those that don’t have the time to earn them for themselves. Virtual items or even characters are sold on eBay for real-world dollars – in some cases for hundreds if not thousands of bucks. It’s actually astounding what people will do in and for the game. I for one haven’t played one because I fear I will lose my life to it. My friend Chris has written alot about his World of Warcraft addiction and I know myself so I have a good reason to be scared.
After the jump, read about it courtesey of the Times.
Online Game, Made in U.S., Seizes the Globe by Seth Schiesel, 9/5/06
SEOUL, South Korea — At 10:43 p.m. one recent Saturday, in a smoky basement gaming parlor under a bank in this sprawling city’s expensive Daechi neighborhood, Yoon Chang Joon, a 25-year-old orc hunter known online as Prodigy, led his troops into battle. “Move, move!” he barked into a microphone around his neck as a strike team of some 40 people seated at computer terminals tapped at keyboards and stormed the refuge of the evil plague lord Heigan, fingers flying.
As Mr. Yoon’s orders echoed from speakers around the room, Heigan reeled under an onslaught of spells and swords. In six minutes he lay dead. The online gaming guild called the Chosen had taken another step in World of Warcraft, the online fantasy game whose virtual, three-dimensional environment has become a global entertainment phenomenon among the cybersavvy and one of the most successful video games ever made.
Less than two years after its introduction, World of Warcraft, made by Blizzard Entertainment, based in Irvine, Calif., is on pace to generate more than $1 billion in revenue this year with almost seven million paying subscribers, who can log into the game and interact with other players. That makes it one of the most lucrative entertainment media properties of any kind. Almost every other subscription online game, including EverQuest II and Star Wars: Galaxies, measures its customers in hundreds of thousands or even just tens of thousands.
And while games stamped “Made in the U.S.A.” have often struggled abroad, especially in Asia, World of Warcraft has become the first truly global video-game hit since Pac-Man in the early 1980’s.
The game has more players in China, where it has engaged in co-promotions with major brands like Coca-Cola, than in the United States. (There are more than three million players in China, and slightly fewer than two million in the United States. And as with most video games, a clear majority of players worldwide are male.)
There is a rabid legion of fans here in South Korea, which has the world’s most fervent gaming culture, and more than a million people play in Europe. Most World of Warcraft players pay around $14 a month for access.
“World of Warcraft is an incredibly polished entertainment experience that appeals to more sorts of different players than any game I’ve seen,” said Rich Wickham, who heads Microsoft’s Windows games unit. “It’s fun for both casual players and for the hard-core players for whom the game is more just than a game: it’s a lifestyle. Just as important, Blizzard has made a game that has a broader global appeal than what we’ve seen before.”
Perhaps more than pop music or Hollywood blockbusters, even the top video games traditionally have been limited in their appeal to the specific regional culture that produced them. For example the well-known series Grand Theft Auto, with its scenes of glamorized urban American violence, has been tremendously popular in the United States but has largely failed to resonate in Asia and in many parts of Europe. Meanwhile many Japanese games, with their distinctively cutesy anime visual style, often fall flat in North America.
One of the main reasons Western software companies of all kinds have had difficulty in Asia is that piracy is still rampant across the region. Games like World of Warcraft circumvent that problem by giving the software away free and then charging for the game service, either hourly or monthly.
Since the game’s introduction in November 2004 the company has expanded to more than 1,800 employees from around 400. Almost all of the additions have been customer-service representatives to handle World of Warcraft players, helping them with both technical advice and billing concerns.
“Ultimately, what I’d like is for the user to feel like they are having a very polished entertainment experience,” said Mike Morhaime, 38, Blizzard’s president (and a gamer since he first encountered Pong in 1976). “We’d like players to associate our name with quality, so if they see a box on the shelf and it says Blizzard Entertainment, they don’t need to know anything more than that.”
The basic genre that World of Warcraft belongs to is called the massively-multiplayer online game, or M.M.O. The “massive” refers to the fact that in an M.M.O., thousands of players simultaneously occupy one vast virtual 3-D world. (In a more traditional online game like Quake or Counter-Strike, there are generally fewer than a dozen people in each arena.)
Blizzard runs hundreds of copies of the Worlds of Warcraft universe, known as servers, and there might be a few thousand players on any server at any given time. There are servers customized for six written languages: English, both simplified and traditional Chinese, Korean, German and French. Spanish is in development.
To begin, a player creates an avatar, or character, customizing its physical appearance as well as race and profession, each of which has different skills and abilities. An elf druid might specialize in healing, for example, while an orc rogue could be an expert in stealth and backstabbing. The player is then set loose in a huge colorful fantasy world with cities, plains, oceans, mountains, forests, rivers, jungles, deserts and of course dungeons.
The players can explore on their own or team up with others to conquer more imposing challenges. As a character completes quests and defeats monsters, it gains new abilities and collects more powerful magical equipment that in turn allow it to progress to the next set of challenges. Players can fight other players if they choose, but much of the focus is on teaming up with other users in guilds like the Chosen to battle automated foes.
There were massively-multiplayer games before World of Warcraft, just as there were MP3 players before Apple’s iPod. Like the iPod, World of Warcraft has essentially taken over and redefined an entire product category.
“I think the real key to WOW’s success has been the sheer variety and amount of things to do, and how easy it is to get into them,” said Kim Daejoong, 29, a doctor of traditional herbal medicine in Iksan, Korea, who had traveled to Seoul for one of the Chosen’s regular in-person sessions.
“Hard-core gamers will play anything, no matter how difficult it is,” Mr. Kim said. “But in order to be a mainstream game for the general public, it has to be easily accessible, and there have to be lots of things for you to do, even alone. What WOW has done better than other games is be able to appeal to both audiences — hard-core players and more casual players — all within one game and bring them together. That’s why you’ve seen people all over the world get into the game.”
Hours after the Chosen finished their raid in Seoul, a United States guild called Violent stormed Blackwing Lair, home of the black dragon Nefarian and his minions.
One of the players was Jason Pinsky, 33, the chief technology officer for an apparel company in Manhattan. Mr. Pinsky is not unusual among serious players in that he has logged more than 125 days (3,000 hours) on his main character, a hunter.
“I play this game six nights a week from 8 p.m. to midnight,” he said in a telephone interview. “When I say that to people, sometimes they look at me a little funny. But then I point out that most people watch TV at least that much, and television is a totally mindless experience.
“Instead of watching ‘The Lord of the Rings’ as a three-hour experience, I am now participating in the epic adventure.”
It is rare for guilds in North America and Europe to get together in real life, partly because of geographic distance and partly because of the social stigma often associated with gaming in the West.
In Asia, however, online players like those in the Chosen often want to meet in the flesh to put a real face on the digital characters they have been having fun with. Even in the United States, more and more players are coming to see online games as a way to preserve and build human connections, even if it is mostly through a keyboard or microphone.
“Think about it: I’m a 33-year-old guy with a 9-to-5 job, a wife and a baby on the way,” Mr. Pinsky said. “I can’t be going out all the time. So what opportunities do I have to not only meet people and make new friends but actually spend time with them on a nightly basis? In WOW I’ve made, like, 50 new friends, some of whom I’ve hung out with in person, and they are of all ages and from all over the place. You don’t get that sitting on the couch watching TV every night like most people.”

art

Why The Dutch Continue To Rock

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A young Dutch architect named Janjaap Ruijssenaars has created a floating bed which hovers above the ground through magnetic force. Sure it costs over 1.5 million dollars but still, its a friggin floating bed! The Dutch continue to amaze me, and not just because they have legalized soft drugs. Hup Holland!
floating_dutch_bed.jpg
After the jump, read the article
Via Phyl, a woman who loves the Dutch as much as I do…
AMSTERDAM (Reuters) – originally published on 8/8/06
A young Dutch architect has created a floating bed which hovers above the ground through magnetic force and comes with a price tag of 1.2 million euros ($1.54 million).
Janjaap Ruijssenaars took inspiration for the bed — a sleek black platform, which took six years to develop and can double as a dining table or a plinth — from the mysterious monolith in Stanley Kubrick’s 1968 cult film “2001: A Space Odyssey.”
“No matter where you live all architecture is dictated by gravity. I wondered whether you could make an object, a building or a piece of furniture where this is not the case — where another power actually dictates the image,” Ruijssenaars said.
Magnets built into the floor and into the bed itself repel each other, pushing the bed up into the air. Thin steel cables tether the bed in place.
“It is not comfortable at the moment,” admits Ruijssenaars, adding it needs cushions and bedclothes before use.
Although people with piercings should have no problem sleeping on the bed, Ruijssenaars advises them against entering the magnetic field between the bed and the floor. They could find their piercing suddenly tugged toward one of the magnets.

politics

What One Senator Thinks About Net Neutrality

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Sen. Ted Steven’s (R – Alaska) comments on the issue of net neutrality might be old news to some but they are still very funny and post worthy. For those that don’t know, this sage Senator, who is charge of the committee that will decide the future of the Net as we know it, said that “The Internet is not something that you just dump something on. It’s not a big truck. It’s, it’s a series of tube.” Lovely. Watch Jon Stewart and crew rip him a new one. Happy Friday!

tech

Dot Net Nuke

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My friend Sam told me about DotNetNuke, a fully customizable and scalable open source web platform that I deem cool enough to share. It is exactly what I was looking for as I have been trying to figure out how to help my friend Steven take his Democratic Lawyer Council org to the proverbial next level. For my goals, its much better than doing something simple in Ruby.
At first, the idea of building 51 commonly themed web sites – one for each state plus one for the national chapter – each with their own special characteristics was a daunting proposition. After watching the 20 min video on what DotNetNuke can do, I’m really ready to fully geek out and try and change our country for the better. Sam and I are planning to use this platform to tackle a completely separate business idea. Man, it just keeps getting easier to do all the cool tech stuff I want and as I don’t love to code that much anymore, this platform makes me really excited. Check it out for yourself.

ramblings

JetBlue Easter Egg

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An easter egg has been discovered on JetBlue’s web site. If you go to their route map page, select a route, hold down the “control” and type the letters p-b-j you get a “Family Guy” clip where Brian is doing the “Peanut Butter Jelly Time” dance. There is a debate going on in my office about whether or not it’s supposed to be there or if some JetBlue programmer slipped it in there as his own private joke. I for one don’t know and don’t care. I just think its cool.
4/28 UPDATE: The easter egg is gone – I guess it wasn’t supposed to be there after all. This is why you need to read WGTCTIP2 every day!

tech

Amazon's Very Own "Turk"

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It is really hard to keep up with Web 2.0. Amazon for instance has been rolling out tons of web services and lots of smart people are figuring out ways to use them. I would love to think of something super cool that will allow me to create a company that Yahoo!, Google, Microsoft or AOL is forced to buy due to its amazing coolness. I am definitely trying though so far, no eureka moments.
One service that I found especially cool is called Amazon Mechanical Turk. It provides a web services API for computers to integrate “artificial, artificial intelligence” directly into their processing by making requests of humans.” Basically, people complete simple tasks that people do better than computers and get paid for their effort. For instance, to help the rollout of the A9 local search engine, you might identify stores in photos, something humans are great at but computers kind of suck at. The name was taken after Wolfgang von Kempelen’s mechanical chess-playing automaton. Too bad the pay is literally pennies right now. I’ll be keeping tabs on it to see how it evolves…