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Convos: A Life Organization Tool

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My life is pretty organized but not nearly as organized as it could be. To try and help solve the problem that I and millions like me face, my good friend Eric is one of the people who founded a new company called Convos.
Convos is an internet-enabled service designed for individuals and groups to easily communicate, collaborate and organize. Yes, that sounds sufficiently vague, maybe because “the Convos application is currently being developed and will launch in early 2007” so they are light on details. Here is the scoop on why they are developing this app:

Often, an organization or individual is saddled with multiple email accounts, instant messenger accounts, passwords and usernames. A person may be using one application for managing his contacts, another for organizing events, and yet another application for file sharing. These disparate platforms exemplify a lack of data standardization resulting in organizations and individuals wasting valuable time, spending more money, losing contacts, and compromising security.
Consequently, there is an intrinsic need to integrate these services into a simplified, organized, and standardized platform. Convos is that platform.

Sounds cool – but the proof will be in the pudding as they say. In the mean time, I plan on checking back every now and then to read the blog and to see if they have updated anything. Bon chance mon ami!

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W.O.W.

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To the fans of Opus and Anthony, let me start by saying I am not talking about “Whip’em Out Wednesdays” in this post. W.O.W. in this case stands for World of Warcraft, a game that has redefined the massively-multiplayer online role playing game category, aka MMORPG or MMO for short. As the article states, “There were massively-multiplayer games before World of Warcraft, just as there were MP3 players before Apple’s iPod. Like the iPod, World of Warcraft has essentially taken over and redefined an entire product category.” I don’t think I’ve written about MMO’s before and the time is long overdue. Essentially, its an online computer role-playing game (RPG) in which a large (or massive) number of players interact with one another in a virtual world.
I think its important to talk about because W.O.W. is first global video game sensation since Pac-Man as over 7 million players world wide are actively participating. Pac-Man came out over 20 years ago folks so that is really saying something. The interesting thing about this stat is that the Asian piracy problem was circumvented – in fact there are 3 million players in China – by the fact that the software is given away for free. The real cost is the monthly subscription fee which is impossible to get around. You want to play, you have to pay. It’s that simple.
There are whole industries that have sprung up around MMO’s. There are bots that troll all day, auto-playing characters to build them up and farmers (real people) who collect experience points, weapons and/or gold for those that don’t have the time to earn them for themselves. Virtual items or even characters are sold on eBay for real-world dollars – in some cases for hundreds if not thousands of bucks. It’s actually astounding what people will do in and for the game. I for one haven’t played one because I fear I will lose my life to it. My friend Chris has written alot about his World of Warcraft addiction and I know myself so I have a good reason to be scared.
After the jump, read about it courtesey of the Times.
Online Game, Made in U.S., Seizes the Globe by Seth Schiesel, 9/5/06
SEOUL, South Korea — At 10:43 p.m. one recent Saturday, in a smoky basement gaming parlor under a bank in this sprawling city’s expensive Daechi neighborhood, Yoon Chang Joon, a 25-year-old orc hunter known online as Prodigy, led his troops into battle. “Move, move!” he barked into a microphone around his neck as a strike team of some 40 people seated at computer terminals tapped at keyboards and stormed the refuge of the evil plague lord Heigan, fingers flying.
As Mr. Yoon’s orders echoed from speakers around the room, Heigan reeled under an onslaught of spells and swords. In six minutes he lay dead. The online gaming guild called the Chosen had taken another step in World of Warcraft, the online fantasy game whose virtual, three-dimensional environment has become a global entertainment phenomenon among the cybersavvy and one of the most successful video games ever made.
Less than two years after its introduction, World of Warcraft, made by Blizzard Entertainment, based in Irvine, Calif., is on pace to generate more than $1 billion in revenue this year with almost seven million paying subscribers, who can log into the game and interact with other players. That makes it one of the most lucrative entertainment media properties of any kind. Almost every other subscription online game, including EverQuest II and Star Wars: Galaxies, measures its customers in hundreds of thousands or even just tens of thousands.
And while games stamped “Made in the U.S.A.” have often struggled abroad, especially in Asia, World of Warcraft has become the first truly global video-game hit since Pac-Man in the early 1980’s.
The game has more players in China, where it has engaged in co-promotions with major brands like Coca-Cola, than in the United States. (There are more than three million players in China, and slightly fewer than two million in the United States. And as with most video games, a clear majority of players worldwide are male.)
There is a rabid legion of fans here in South Korea, which has the world’s most fervent gaming culture, and more than a million people play in Europe. Most World of Warcraft players pay around $14 a month for access.
“World of Warcraft is an incredibly polished entertainment experience that appeals to more sorts of different players than any game I’ve seen,” said Rich Wickham, who heads Microsoft’s Windows games unit. “It’s fun for both casual players and for the hard-core players for whom the game is more just than a game: it’s a lifestyle. Just as important, Blizzard has made a game that has a broader global appeal than what we’ve seen before.”
Perhaps more than pop music or Hollywood blockbusters, even the top video games traditionally have been limited in their appeal to the specific regional culture that produced them. For example the well-known series Grand Theft Auto, with its scenes of glamorized urban American violence, has been tremendously popular in the United States but has largely failed to resonate in Asia and in many parts of Europe. Meanwhile many Japanese games, with their distinctively cutesy anime visual style, often fall flat in North America.
One of the main reasons Western software companies of all kinds have had difficulty in Asia is that piracy is still rampant across the region. Games like World of Warcraft circumvent that problem by giving the software away free and then charging for the game service, either hourly or monthly.
Since the game’s introduction in November 2004 the company has expanded to more than 1,800 employees from around 400. Almost all of the additions have been customer-service representatives to handle World of Warcraft players, helping them with both technical advice and billing concerns.
“Ultimately, what I’d like is for the user to feel like they are having a very polished entertainment experience,” said Mike Morhaime, 38, Blizzard’s president (and a gamer since he first encountered Pong in 1976). “We’d like players to associate our name with quality, so if they see a box on the shelf and it says Blizzard Entertainment, they don’t need to know anything more than that.”
The basic genre that World of Warcraft belongs to is called the massively-multiplayer online game, or M.M.O. The “massive” refers to the fact that in an M.M.O., thousands of players simultaneously occupy one vast virtual 3-D world. (In a more traditional online game like Quake or Counter-Strike, there are generally fewer than a dozen people in each arena.)
Blizzard runs hundreds of copies of the Worlds of Warcraft universe, known as servers, and there might be a few thousand players on any server at any given time. There are servers customized for six written languages: English, both simplified and traditional Chinese, Korean, German and French. Spanish is in development.
To begin, a player creates an avatar, or character, customizing its physical appearance as well as race and profession, each of which has different skills and abilities. An elf druid might specialize in healing, for example, while an orc rogue could be an expert in stealth and backstabbing. The player is then set loose in a huge colorful fantasy world with cities, plains, oceans, mountains, forests, rivers, jungles, deserts and of course dungeons.
The players can explore on their own or team up with others to conquer more imposing challenges. As a character completes quests and defeats monsters, it gains new abilities and collects more powerful magical equipment that in turn allow it to progress to the next set of challenges. Players can fight other players if they choose, but much of the focus is on teaming up with other users in guilds like the Chosen to battle automated foes.
There were massively-multiplayer games before World of Warcraft, just as there were MP3 players before Apple’s iPod. Like the iPod, World of Warcraft has essentially taken over and redefined an entire product category.
“I think the real key to WOW’s success has been the sheer variety and amount of things to do, and how easy it is to get into them,” said Kim Daejoong, 29, a doctor of traditional herbal medicine in Iksan, Korea, who had traveled to Seoul for one of the Chosen’s regular in-person sessions.
“Hard-core gamers will play anything, no matter how difficult it is,” Mr. Kim said. “But in order to be a mainstream game for the general public, it has to be easily accessible, and there have to be lots of things for you to do, even alone. What WOW has done better than other games is be able to appeal to both audiences — hard-core players and more casual players — all within one game and bring them together. That’s why you’ve seen people all over the world get into the game.”
Hours after the Chosen finished their raid in Seoul, a United States guild called Violent stormed Blackwing Lair, home of the black dragon Nefarian and his minions.
One of the players was Jason Pinsky, 33, the chief technology officer for an apparel company in Manhattan. Mr. Pinsky is not unusual among serious players in that he has logged more than 125 days (3,000 hours) on his main character, a hunter.
“I play this game six nights a week from 8 p.m. to midnight,” he said in a telephone interview. “When I say that to people, sometimes they look at me a little funny. But then I point out that most people watch TV at least that much, and television is a totally mindless experience.
“Instead of watching ‘The Lord of the Rings’ as a three-hour experience, I am now participating in the epic adventure.”
It is rare for guilds in North America and Europe to get together in real life, partly because of geographic distance and partly because of the social stigma often associated with gaming in the West.
In Asia, however, online players like those in the Chosen often want to meet in the flesh to put a real face on the digital characters they have been having fun with. Even in the United States, more and more players are coming to see online games as a way to preserve and build human connections, even if it is mostly through a keyboard or microphone.
“Think about it: I’m a 33-year-old guy with a 9-to-5 job, a wife and a baby on the way,” Mr. Pinsky said. “I can’t be going out all the time. So what opportunities do I have to not only meet people and make new friends but actually spend time with them on a nightly basis? In WOW I’ve made, like, 50 new friends, some of whom I’ve hung out with in person, and they are of all ages and from all over the place. You don’t get that sitting on the couch watching TV every night like most people.”

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Dot Net Nuke

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My friend Sam told me about DotNetNuke, a fully customizable and scalable open source web platform that I deem cool enough to share. It is exactly what I was looking for as I have been trying to figure out how to help my friend Steven take his Democratic Lawyer Council org to the proverbial next level. For my goals, its much better than doing something simple in Ruby.
At first, the idea of building 51 commonly themed web sites – one for each state plus one for the national chapter – each with their own special characteristics was a daunting proposition. After watching the 20 min video on what DotNetNuke can do, I’m really ready to fully geek out and try and change our country for the better. Sam and I are planning to use this platform to tackle a completely separate business idea. Man, it just keeps getting easier to do all the cool tech stuff I want and as I don’t love to code that much anymore, this platform makes me really excited. Check it out for yourself.

tech

Amazon's Very Own "Turk"

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It is really hard to keep up with Web 2.0. Amazon for instance has been rolling out tons of web services and lots of smart people are figuring out ways to use them. I would love to think of something super cool that will allow me to create a company that Yahoo!, Google, Microsoft or AOL is forced to buy due to its amazing coolness. I am definitely trying though so far, no eureka moments.
One service that I found especially cool is called Amazon Mechanical Turk. It provides a web services API for computers to integrate “artificial, artificial intelligence” directly into their processing by making requests of humans.” Basically, people complete simple tasks that people do better than computers and get paid for their effort. For instance, to help the rollout of the A9 local search engine, you might identify stores in photos, something humans are great at but computers kind of suck at. The name was taken after Wolfgang von Kempelen’s mechanical chess-playing automaton. Too bad the pay is literally pennies right now. I’ll be keeping tabs on it to see how it evolves…

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Check Out Squidoo

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Squidoo is a new company I heard about from Seth Godin in his lecture to Google about the future of marketing. Mr. Godin’s views about marketing dovetail with mine and if you have the time, I suggest you watch the video or read one of his books. At the end, he mentioned this new company he’s involved with so I went, signed up, claimed a page (they call them “lens”) and after reading the FAQ section, which said “a lens is one person’s (lensmaster’s) view on a topic he cares about. More specifically, a lens is a single web page filled with information and links that point to other web pages, to continually updated RSS feeds, or to relevant advertising. It’s a place to start, not finish,” I still didn’t totally get what the heck they were doing and what they were after. I did however sign up to receive daily emails and now I get it. I also love it.
A Squidoo Lens allows you to pull together information from tons of different places about a single topic you are interested in. For instance, this lens on Space Elevators is absolutely fanscinating. This lens on how to build huge cardboard castles is pretty cool too – too bad I don’t have the space in my apartment! I named my lens “Sevensquared” because I didn’t get it at first and now that I do, other than putting in info about the “Seventh Son of a Seventh Son” legend, I don’t know what to do with it. This might be a blessing in disguise though as I really do need to jump start this graphic novel project.

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Yahoo! Mail Beta & Why I'm a Huge Geek

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When I got home from grad school last night, I logged into my Yahoo! account to read my email and saw an offer to demo the new version of Yahoo! mail that is in beta testing right now. I have been waiting for Yahoo! to catch up to Google in the mail department for a long time. Google Mail is so much better than Yahoo Mail but who wants to change their address? Google Maps & Yahoo! Maps were rolled out around the same time and they both use XML & SOAP really well to deliver a super slick interface to the user. I happily said yes and when I saw that Yahoo! has turned (and continues to improve) its clunky mail offering into a dynamic MS Outlook-like version (not sure if its AJAX or simply a great use of Flash), I started punching the air and saying “Yes! Yes! This is what I’ve been waiting for! DHTML baby! Yes!!” I then once again realized I am a tremendously large geek.
Seriously though, the new Yahoo! Mail rocks and not only that, by moving the ad that free users see from a horizontal “leaderboard” one running across the top to a vertical “skyscrapper” running along the side, they have craftily made me more likely to spend the $20 a year for Mail Plus because now I lose pixel width which makes it more difficult to read my ads. So sneaky. So smart. I love it!

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Free "Sunday" Silenced

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After the jump, read about how NBC has frozen the viral “Lazy Sunday” wildfire. Man are they missing the boat.
via Jessie
PS – to my loyal readers: sorry for the absense of posts lately. I actually have been quite busy as I resigned from my job to take a new one (my last day is this Friday and have been busy transfering my brain to others), started a new semester of b-school, am working on a big freelance opportunity AND just got back from 5 days in sunny St. Maarten. Be patient – more good posts are on the way…
NBC freezes wildfire spread of ‘Lazy Sunday’
Reported by Media Life
It looked like the perfect example of a viral marketing success story. Unfortunately, the source did not agree. When fans put a skit from “Saturday Night Live” called “Lazy Sunday” onto video-sharing sites, it was watched up to 5 million times on YouTube alone, according to reports. The video, which featured Chris Parnell and Any Samberg, may have provided “SNL” with a lot of free publicity, but NBC Universal has asked for it to be withdrawn from YouTube, along with 500 other clips featuring NBC programming, in order to protect its copyrights, says the New York Times. It is not uncommon for postings on video-sharing sites to contain copyright protected material. However, to date the sites have not faced many problems over this issue. NBC’s action over the “SNL” video, which is now available free on the NBC site or for $1.99 from iTunes, shows the problems that could confront video-sharing sites like YouTube and Google Video now that the networks themselves are getting into on-demand

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Comments are Shut Down Until Further Notice

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The spam barrage continues. I hope that by taking down the comments feature for a few days, the spambots will leave my little blog alone and I’ll be able to add comments back to my site. In the mean time, I am experimenting with a couple of different comment verification systems. I know that I’ve received less than 200 comments since my blog has been up but its not the amount, its the idea that someone can publicly respond to what I wrote. Now, I’ve had to change this because of fucking spammers. I hope every last comment spammer dies a gruesome death.