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Social Network Built For Two

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If you have not heard of Ze Frank, well, you haven’t been paying attention to the blogosphere because he is one of the most “famous” bloggers out there. Frank won a 2002 Webby Award for Best Personal Websit, in 2005, he was featured in Time Magazine’s “50 Coolest Websites” and Frank spoke at the TED Conference in 2004 and 2005.
While I know of him, I never check out his site. That being said, someone today sent me a little ditty he wrote and produced titled Social Network for Two which is just catchy, techie and nerdy enough for me to post. Happy Friday!

tech

Current Web Usage Stats

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I use the Internet every day. I even managed to do so while on vacation in Hawaii using my T-Mobile data driven Blackberry Pearl so I’m curious if more people are like me or if I’m the minority when it comes to web usage. Therefore, I was happy to hear that Avenue A | Razorfish surveyed 475 consumers across “all demographics” in July and that they made available their findings. I think they show the usual divide between what the loud techno-elite minority cares about, as compared to the quiet mass-consumer majority is still in effect. It also shows which parts of the web are catching on faster than others. Take a look:
Overall Stats

  • Only 60% personalize home pages
  • 47% never share bookmarks
  • 44% never use RSS feeds
  • 65% never use tag clouds
  • Almost all read the “most popular” or “most emailed” items on sites

That being said, here are specific stats about a number of different categories and whether they are “big” or not.
Video: Big

  • 67% regularly watch videos on YouTube, etc.
  • 95% have watched online videos in the last 3 months.
  • 49% have uploaded online videos in the last 3 months [shockingly high–almost makes us discount all findings, or at least conclude that this is a highly web-literate and young consumer sub-set].
  • 85% have watched online movie previews in last 3 months.
  • 71% have watched a TV show online in the last 3 months [more than we would have thought].

Online Music, Photos, Blogs: Pretty Big

  • 42% regularly purchase music online
  • 41% use photo-sharing sites
  • 70% read blogs regularly

Online research when making product selection decisions: HUGE

  • 92%+ use the web when making product buying decisions (research, reviews, retailer location, price comparison, etc.)
  • 54% start their product research at a search engine
  • 14% start it at a comparison shopping engine
  • 30% start it at an e-commerce or retailer site
  • 55% rely on USER REVIEWS most when choosing products
  • 21% rely on EXPERT REVIEWS most.
  • After product selected, most important criteria when choosing where to buy are PRICE (38%) and SITE REPUTATION (38%)

Mobile data services: Small

  • 68% never use mobile phone to listen to music
  • 76% never use mobile phone to watch video.
  • 64% never use mobile phone to check headlines.

Via Silicon Valley Insider

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Holodeck v1.0

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This omni-directional treadmill represents a massive step forward in designing and developing virtual worlds. So far its just the floor of the holodeck, but still it’s something…

Via Neu

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Wii Love the Simpsons

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Coming soon to a video console near you: The Simpsons Game! It is being created in partnership with Gracie Films and Twentieth Century Fox and is not based on the upcoming Simpsons movie. Rather, it is an original story from writers who create the TV program and it will feature the entire voice cast from the TV show. Basically, you just need to be prepared to never leave your couch as it seems that its going to be just plain awesome.
Techtree news said:

“Players must use exciting, all new powers to save the world from rising chaos, with Homer, Marge, Bart, Maggie, and Lisa being playable characters. Players will have to make a journey through all of Springfield, battle an array of villains, and fight their way through various parodies of multiple popular video games.”

The game has over 15 levels and each will take the form of an episode of the series, with a unique title animation, setting, and story. Within each episode, players will take control of two family members, or play one of them with a friend in a split-screen two-player mode.
It is scheduled for release at the end of this year for basically everything: PS3, PS2, PSP, Xbox 360, Nintendo Wii, and Nintendo DS.
After the jump, read the preview from Yahoo! News. I have just one thing to say: Aye Carumba!
Via Phyl
The Simpsons Game Preview: May 10, 2007 from Yahoo! News
Like Bart and Milhouse plotting in the Simpsons family tree house, EA was cooking up a little something-something on May 7, 2007. Outside, hundreds were celebrating a milestone 400th episode of The Simpsons. But inside the Fox Studios cafeteria, guarded by famed bartender Moe Szyslak, The Simpsons Game was being unveiled to a select group of press representatives.
Executive Producer Scot Amos set the scene: “We wanted to stay true to the fans, first and foremost. We wanted to make the ultimate video game for the Simpsons characters.” The first step was crafting a script worthy of the license. To do that, EA enlisted a trio of the show’s writers and producers, Matt Selman, Tim Long, and Matt Warburton.
The three spoke to us about the game’s focus, and earned massive gamer cred. “EA has been great to us,” said Selman. “They’re much better than the other monolithic video game companies.” The plot promises a plethora of surprises, poking fun at not only standard pop-culture, but also game-centric segments and parodies to appease even the most hardcore gamers. Unfortunately, the camp was keeping all of these secrets, well, top-secret.
They would tell us the game featured over an hour of new, TV-worthy material in cutscene form. All the actors reprise their roles for voiceovers, so it will be as authentic as possible. Tim Long quipped, “We’re not going for a hard ESRB rating here, but I will tell you some of the lines are so dirty, they made the cast cry.” Also, very early in the game, the Simpsons figure out that they’re actually inside a video game, which means all Springfield breaks loose.
Amos and Creative Director Jonathan Knight took us through one chunk of the game, however. It was an eating contest at the Duff Brewery, and the player controlled Homer. The perspective was free-roaming 3D, as Homer battled Barney, Krusty and other familiar characters to reach food. Surprisingly, after ingesting enough grub, Homer could turn into Homerball — ransacking the place as a gigantic sphere.
Being in a video game (and being aware of it), the family Simpson is not tied to the limitations of the show as much. Each one has a superpower to exploit: Homer has his ball form; Bart turns into Bartman; Marge can command hordes of characters; and Lisa can change the environment. Each of these has their own advantages, and the level design allows you to use them both to complete prime objectives and do a little exploring to find secrets and gather pick-ups.
Back to the eating contest: The stage is almost like Epcot Center, with various geographical locations. Homer trashes Germany, Mexico, and others — partially with the help of a spicy pepper (referencing the chili cook-off episode) to turn into a ball of lava. When it comes time to go through Scotland, Groundskeeper Willie closes the gate.
Now it’s time to switch to Bart, and use Bartman’s glide ability to scale the wall and take out Willie with some well-placed slingshot fire. This is a good time to mention the co-op gameplay. Each stage features two Simpsons family members, and you can switch between them during play. Much like LEGO Star Wars, a second player can jump in at any time. This turns everything split-screen, and the difficulty scales dynamically.
Online play will not be supported, but EA’s reasoning is sound. Knight says, “Our focus has been high-quality couch play. People are going to want to own the game because their friend will come over for a Homerball vs. Homerball match, or to play through the story with them. It’s going to bring the whole family together.” The prospect of multiplayer-centric minigames is definitely exciting.
Being a 3D game about a 2D family brings up some complications. You need to be faithful to the show, but expand the world to be more exciting. You need to have the Simpsons themselves be 3D, but still look hand-drawn. The team worked many months in research and development to solve this. Knight says, “We have a patent pending on this tech to real-time deform the mesh of faces as you move the camera around. It’s important that they stay looking like Bart or Homer from any angle.”
This addresses problems with past 3D Simpsons games, where something just didn’t look right — be it Lisa’s hair or Homer’s marshmallow-man physique. Knight says, “You want Lisa’s hair to look like a flat 2D billboard from any angle. There’s a lot of technology behind it, but it looks effortless in the game. But once you see it, you can never go back to another Simpsons game. It’s the first time we’re capturing the look and feel of the TV show.”
As we got to see the game in action (on Xbox 360), we can attest to the beautiful and faithful art style. It’s like you could pause it at any time, and it looks like an animation cel from the show. The Simpsons has simplistic visuals to be sure, but the game doesn’t skimp on details. Physics react realistically (for a cartoon, of course), and the animation is very solid. Also, things like flesh bunched up on the Homerball are nice — albeit disturbing — touches.
We’ve gotten relatively technical talking about graphics, but Simpsons creator Matt Groening popped in to put things into perspective: “This is the most ambitious Simpsons game ever. It rewards people that love games, while making fun of other games.” This isn’t just a video game starring The Simpsons; this is exactly how The Simpsons themselves would do video games. Due to release in late fall, we still have a long time to wait, but with reruns, the upcoming movie, and no shortage of DVDs, there are plenty of outlets to get your Simpsons fix in the meantime.

tech

Mob Rule at Digg Nation

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Digg, which is a user driven social content website, faced a user revolt that it couldn’t contain or control over the past two days. Long story short, some users started posting some quasi-legal / illegal information about how to get around HD-DVD encryption. Digg management, fearing a lawsuit, deleted the posts. More posts came with the same info. More posts were deleted. Their CEO posted to the Digg blog and said,

“We’ve been notified by the owners of this intellectual property that they believe the posting of the encryption key infringes their intellectual property rights. In order to respect these rights and to comply with the law, we have removed postings of the key that have been brought to our attention.”

That only go the users even more fired up and they rose up to make sure that EVERY single post was about this topic. As this is how the site works (users post information that they find interesting – like how delicious does bookmarks – and other users then link to it, comment, etc), management couldn’t do anything except either suspend EVERY active account or take the site down, neither of which were viable options in their opinion.
So, today co-founder Kevin Rose posted on the Digg blog, effectively capitulating to the mob’s demands: He wrote,

But now, after seeing hundreds of stories and reading thousands of comments, you’ve made it clear. You’d rather see Digg go down fighting than bow down to a bigger company. We hear you, and effective immediately we won’t delete stories or comments containing the code and will deal with whatever the consequences might be. If we lose, then what the hell, at least we died trying.

Let this be a lesson to any community based / social networking type site out there, especially if your audience is comprised of IT gurus. You live by the sword, you die by the sword. I love it!
Read more after the jump.
To say what happened today on Digg was a “user revolt” is an understatement. The Digg team deleted a story that linked to the decryption key for HD DVDs after receiving a take down demand and all hell broke loose. More stories appeared and were deleted, and users posting the stories were suspended.
That just got the Digg community fired up, and soon the entire Digg home page was filled with stories containing the decryption key. The users had taken control of the site, and unless Digg went into wholesale deletion mode and suspended a large portion of their users, there was absolutely nothing they could do to stop it.
Digg CEO Jay Adelson responded on the Digg blog earlier this afternoon but it was clear he did not yet understand the chaos that was coming. The post only added fuel to the fire. Just now, co-founder Kevin Rose posted yet again on the Digg blog, effectively capitulating to the mob’s demands: He says,

But now, after seeing hundreds of stories and reading thousands of comments, you’ve made it clear. You’d rather see Digg go down fighting than bow down to a bigger company. We hear you, and effective immediately we won’t delete stories or comments containing the code and will deal with whatever the consequences might be. If we lose, then what the hell, at least we died trying.

Until today, it seems, even Digg didn’t fully understand the power of its community to determine what is “news.” I think the community made their point crystal clear.
Vive La Revolution.

tech

Lying Robot Scum

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I regret to inform you that tricky robots have been built as the Technology Review, which is published by MIT, has reported this very unfortunate bit of news. Here is one sort of scary though at the same time pretty cool quote:

Keller (lead scientist guy) and his team did not expect this level of sophistication in the bots’ communication. They concluded that kinship and the imperative of the group to survive spurred a group dynamic that included helping one another and deceiving outsiders.

Weren’t the 3 Laws of Robotics supposed to prevent stuff like this? I swear, Skynet is in our future…
Via Chris G.

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SMS Security

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I found today a new blog to read. It’s titled Red Tape, it can be found on MSNBC’s site and its purpose is to unmask government bureaucracy, corporate sneakiness and outright scam artists. A lofty goal from a site owned by General Electric but anyway…
A post today talks about whether or not the SMS messages that you send can be “captured” and then read by others. In one word: yes. Its a fascinating read. One part that liked was:

Cell phones and pagers also can be “cloned,” meaning the clone will receive a copy of every text message sent to the original device. In the most famous case of pager cloning, alleged Israeli organized crime figure Assaf Waknine obtained a clone of the pager carried by a Los Angeles police detective who was investigating him.

Read all about it for yourself. You will make sure that you never text a bank account or credit card number again.

tech

Wee!

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Six years ago, I became obsessed during the holiday season about getting a PS2. This obsession was due to a number of reasons. The first was a very practical one: I needed a DVD player and among other things, the PS2 was a DVD player. The second was that I had been laid off from my dot com job and not only had plenty of time to try and get one, but tons of time to actually play it once I got it. The third and most important reason was that other than my Atari 2600, I had never owned a video game system and I had become convinced that the time was finally right.
For years, I religiously went over my friend’s houses to play Baseball Stars, Super Tecmo Bowl or Bonk’s Adventure but never owned those games or the system they were played on (Full disclosure: my father during a misguided Atari loving phase bought a Jaguar but that sucked and I try to forget about it). I was at that time when I started to develop a love hate relationship with video games, something which would only get stronger over time, moving away from loving and towards hating as I started to see my friends getting totally sucked into games like “Bond” where they would sit inside all day, playing endless tournaments, never getting up off of their asses except to maybe get a drink of something. I took a perverse joy out of being the “other guy” – who hoped on his bike and went for a ride or who went for a walk instead of playing all day – and let everyone know it too.
This love/hate relationship came to a head when I lived my senior year of college with Bryan who not only had a Playstation but spent an enormous amount of time “lost” to it. I would berate him on a daily basis to put the controller down and get outside to the point where I felt like his mom. Then, towards the end of the year when senioritis was truly setting in, I picked up “Metal Gear Solid” and sure enough was absolutely hooked, to the point where I was soon coming home from my internship during lunch to squeeze in a few minutes of gameplay.
Hate had become love – the siren song of the pixels was too much! About a year and a half later post-graduation, I heard tons of hype about PS2 and decided that I must have one and sure enough, using much gile and cunning (and setting my web brower to automatically refresh every 5 seconds on a day that I had been told Amazon would be getting them in stock) I was able to procure one and have never looked back since.
That is, until a few weeks ago when I heard that the new PS3 would cost over $500. I started to look back on how much I’ve used the PS2 the past few years and sure enough, its pure gaming usage has fallen dramatically since I moved out of my 2 br converted to 3 bachelor pad and moved in with my then girlfriend/now wife. Gone are the Fins/Jets Madden battles that would rage into the early morning. Gone forever is the kind of life where for one magical day I could sit and play “Metal Gear Solid 2” for 15 hours straight. During that day, my roommate got up, found me sitting Indian style in front of the TV playing, went to the gym, came back, went out to get breakfast, came back, went out to get lunch and run errands, came back, went out on a date, came back and I NEVER MOVED! Over the past few years, aside from bursts of Grand Theft Auto action, the game system really didn’t get played. In fact, MGS 3 (Snake Eater) stayed in its box for a solid year because I knew it needed about 40 hours of my time to beat it and these days, I don’t even have 3.5 hours to get to the movie theatre, sit through the Bond flick and get home, let alone 40 hours for a silly video game.
With this mindset of “not having enough time” – a reason I never joined the WoW (Worlds of Warcraft) universe – I started to read about the Wii and its strategy of going after the “casual” gamer. After a lot of thought, I realized why I wasn’t playing anymore: I just didn’t have time and had become a “casual” gamer myself. My wife is getting ready to go out for the evening? 20 minutes of game play coming up! Everything that I read and/or saw about the Wii made me want to get one even more – hell, one of my favorite video game accessories of all time was the Nintendo light gun that was needed to play “Duck Hunt.”
Now, having stood outside the Times Square Toys R Us for over 3 hours on a Saturday morning in December, having had a Wii for about a month, having not only brought it to my sister-in-law and brother-in-laws house but brought it into work to demo it for co-workers but having so everyone I know can see it, I have to say that it was one of the best moves I’ve made in the past decade. That is maybe a bit of hyperbole but you get the idea.
The reason why I love it so much is because the Wii is a machine that is just plain fun – you really want to yell “wee!” when playing it. The games, while very simple, are lots of fun and you really work up a sweat while playing Tennis or Baseball, so much so that Nintendo has already issued a recall for the wrist straps to make them stronger as people have been losing control of their remotes and destroying their TVs and windows. There is a feature called “Wii Fitness” where each day, you are run through 3 out of 15 different training exercises and at the end, you get your “Wii Age” which is supposed to show you how in shape you are. I started at 60 (oy!) and now I’m down to my actual age (29). I’m hoping to get under 25 sooner or later – I got to 26 before going away and like real life, if you don’t train everyday, you lose a step and sure enough, my first day back pushed me into the 30’s.
There are also other fun features besides the games. One is the ability to show pics on your TV if you use an SD flash card as your camera memory (which I do). When my mom, sister and in-laws came over my apartment recently, I was able to show off my trip photos right on my TV instead of having everyone crowd around the computer screen. Another is the Wii Message board, where others who have Wii’s can write you notes (my friend Jay used it to talk trash when we faced each other in fantasy football playoffs – yeah, phone calls, SMS messages and emails were not enough…) and as the Wii has built in Wi-Fi, there are channels like the Forecast Channel where you can always get an up-to-date weather report.
As time goes on, I’ll post more about it. Right now, I’m ready to leave and head home to see if my age today is going to go up or go down. Maybe I’ll also play my wife in golf or hit a few balls either at the golf range or in the batting cage. Each should take only a few minutes – the kind of game play my life wants and needs right now!

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You Are Not There Yet You Are There

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Linda Stone, the technologist who once labeled the disease of the Internet age “continuous partial attention” — two people doing six things, devoting only partial attention to each one — remarked:

“We’re so accessible, we’re inaccessible. We can’t find the off switch on our devices or on ourselves. … We want to wear an iPod as much to listen to our own playlists as to block out the rest of the world and protect ourselves from all that noise. We are everywhere — except where we actually are physically.”

Thomas Friedman has more about this topc in his latest NYT op-ed piece which can be found after the jump.
November 1, 2006
Op-Ed Columnist
The Taxi Driver
By THOMAS L. FRIEDMAN
Paris
I arrived at Paris Charles de Gaulle Airport the other night and was met by a driver sent by a French friend. The driver was carrying a sign with my name on it, but as I approached him I noticed that he was talking to himself, very animatedly. As I got closer, I realized he had one of those Bluetooth wireless phones clipped to his ear and was deep in conversation. I pointed at myself as the person he was supposed to meet. He nodded and went on talking to whomever was on the other end of his phone.
When my luggage arrived, I grabbed it off the belt; he pointed toward the exit and I followed, as he kept talking on his phone. When we got into the car, I said, “Do you know my hotel?” He said, “No.” I showed him the address, and he went back to talking on the phone.
After the car started to roll, I saw he had a movie playing on the screen in the dashboard — on the flat panel that usually displays the G.P.S. road map. I noticed this because between his talking on the phone and the movie, I could barely concentrate. I, alas, was in the back seat trying to finish a column on my laptop. When I wrote all that I could, I got out my iPod and listened to a Stevie Nicks album, while he went on talking, driving and watching the movie.
After I arrived at my hotel, I reflected on our trip: The driver and I had been together for an hour, and between the two of us we had been doing six different things. He was driving, talking on his phone and watching a video. I was riding, working on my laptop and listening to my iPod.
There was only one thing we never did: Talk to each other.
It’s a pity. He was a young, French-speaking African, who probably had a lot to tell me. When I related all this to my friend Alain Frachon, an editor at Le Monde, he quipped: “I guess the era of foreign correspondents quoting taxi drivers is over. The taxi driver is now too busy to give you a quote!”
Alain is right. You know the old story, “As my Parisian taxi driver said to me about the French elections … ” Well, you can forget about reading columns starting that way anymore. My driver was too busy to say hello, let alone opine on politics.
I relate all this because it illustrates something I’ve been feeling more and more lately — that technology is dividing us as much as uniting us. Yes, technology can make the far feel near. But it can also make the near feel very far. For all I know, my driver was talking to his parents in Africa. How wonderful! But that meant the two of us wouldn’t talk at all. And we were sitting two feet from each other.
When I shared this story with Linda Stone, the technologist who once labeled the disease of the Internet age “continuous partial attention” — two people doing six things, devoting only partial attention to each one — she remarked: “We’re so accessible, we’re inaccessible. We can’t find the off switch on our devices or on ourselves. … We want to wear an iPod as much to listen to our own playlists as to block out the rest of the world and protect ourselves from all that noise. We are everywhere — except where we actually are physically.”
A month ago I was in San Francisco and went for a walk. I was standing at an intersection waiting to cross the street when a man jogging and wearing his iPod came up next to me. As soon as the light turned green he sprinted into the crosswalk. But a woman driving a car — running a yellow light — almost hit him before she hit the brakes. The woman was holding a cellphone in her right ear and driving with her left hand. I thought to myself, I’ve just witnessed the first postmodern local news story, and I crafted the lead in my head: “A woman driving her car while speaking on her cellphone ran over a man jogging across the street while listening to his iPod. See page 6.”
Hey, I love having lots of contacts and easy connectivity, but in an age when so many people you know — and even more you don’t know — can contact you by e-mail or cellphone, I’m finding this age of interruption overwhelming. I was much smarter when I could do only one thing at a time. I know I’m not alone.
A few weeks ago I was trying to find my friend Yaron Ezrahi in Jerusalem. I kept calling his cellphone and getting no answer. I eventually found him at home. “Yaron, what’s wrong with your cellphone?” I asked.
“It was stolen a few months ago,” he answered, adding that he decided not to replace it because its ringing was constantly breaking his concentration. “Since then, the first thing I do every morning is thank the thief and wish him a long life.”