science

Salt Water As Fuel?

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When John Kanzius of Erie, PA man announced he’d ignited salt water with the radio-frequency generator he’d invented, some thought it was a hoax. Not only is it not a hoax, scientists know why burns the way it does and he has been able to keep salt water in a test tube burning like a candle, as long as it is exposed to radio frequencies.
This leads me to think that the (to use the pun you know is coming) burning question is how can we use the world’s most abundant substance as clean fuel? Or, more importantly, as my friend and former WGTCTIP2 author Erik puts it, “Does it take more energy to run the necessary storage equipment than the process generates?”
To continue, Erik wants to know why the article does not mention the obvious:

“Hydrogen fuel cells are totally possible, but the one hang-up is the current effort and cost to generate pure hydrogen needed to fuel them. Right now you’d need to capture it from a fossil fuel burning reaction, which obviously isn’t ideal, and then store it at a gas station for people to fill up, making it a huge infrastructure challenge as well. With this machine, instead of burning the released hydrogen, capture it. We could all one day have these in our garages and use them to fuel our cars ourselves.”

Below is a clip from the local news about this cancer fighter who accidentally lit salt water on fire and maybe in the process has saved mankind:

Via Neu

tech

Window CE + ME + NT = VISTA

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For those who have a few minutes for a geeky laugh, check out the video below. My favorite part of “Vista Sucks” is when the announcer says, “From the company that taught you to turn off the computer by clicking the start button.” Enjoy.
2013 UPDATE: the video mentioned above has been removed due to a copyright issue – a photo used in it is actually a rights managed photo and I’ve taken the video down per a request from Getty Images.

vocabulary

How To Win At Scrabble

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Sure, I’m giving away a secret but future victories will be even sweeter knowing that my opponent could have been on the same level as I am in terms of obscure word knowledge. Courtesey of Wired Mag’s “How To” issue, here are recommended “words to know” from John Williams Jr., executive director of the National Scrabble Association:
azo, jo, ka, ki, qaid, qat, qi, xi, xu, za, zin and zoa.
Also on the list for when you have too few or too many vowels:
hm, hmm and ourie.
When I pull a “zin” on someone, when he or she is complaining that it isn’t a word, I’m simply going to say “next time read my blog.”
Via Wired.

movies

Simpsons Simpsons Simpsons!

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Like many people, I love the Simpsons. Seriously. I have seasons 2 – 11 on VHS tape because my mother said when I was in 7th grade, “You should tape the episodes if you like the show because its going to be canceled any day now.” That statement was made in the year 1990. In case you don’t have a calendar, 17 years have passed.
Along with Seinfeld, the Simpsons constitute the core of what I believe humor to be and while the show’s quality has dipped in recent years, I still and always will love Homer, Marge, Bart, Lisa, Maggie, Santa’s Little Helper, Snowball I, Snowball II, the entire Flanders family, Comic Book Guy, Dr. Marvin Monroe, Kent Brockman, Troy McClure, Barney, Moe, Disco Stu, Snake, Professor Frink, Carl, Lenny, Nelson, Mr. Burns, Smithers, Principal Skinner, Super Nintendo Chalmers, Kang, Kodos, etc. I basically can go on forever because all of the characters are important but I’ll just stop there so that this doesn’t become a 10,000 word post.
I have been putting this off for way too long now but as the movie is opening this coming Friday, I am running out of time to collect all things Simpsons into one massive post. If you haven’t noticed the Simpsons paraphernalia in the media lately, you are blind, deaf and dumb because yellow is in and it’s everywhere. Therefore, here is a run-down of all the cool stuff that has been going on for the past month or so:
1) Springfield, VT won a nationwide contest to see which Springfield would debut the movie. It’s video beat out Springfield, Illinois by only 1,000 votes (15k to 14k) but the party which was held last weekend wasn’t even close. For the debut, Page McConnell of Phish was there to play the Simpsons theme song, Ben & Jerry’s Ice Cream debuted a special one-time one-day only flavor called Duff & D’oh-Nuts and renamed “Chocolate Chip Cookie Dough” to “Chocolate Chip Cookie D’oh” for the day. Last but certainly not least, Magic Hat Brewery made a special batch of Duff Beer.
2) Certain 7-Elevens nationwide have turned themselves into Kwik-E-Marts. This bit of product placement is way cooler than GM doing all the cars in the Transformers movie. Below is a photo from a Flickr photo set of the Kwik-E-Mart, I mean 7-Eleven, in Times Square.

Kwik_TimesSquare.jpg

3) The Simpsons Movie web site is pretty cool. Not only can you explore all things Springfield but the site allows you to make your own Simpsons avatar who lives there. Mine I named Double Jays and you can see him below along with a screen shot of Double Jays hanging in Moe’s Tavern:

avatar.jpg
doublejays_moes.jpg

4) Burger King has a viral site called Simpsonsize Me where you can upload a photo and see what it looks like when you’ve been Simpsonized. My pic, which looks nothing like me, is posted below:

jeffSimpsonize.jpg

5) ESPN has a great article about the classic “Homer at the Bat” episode. Yes, I can sing all the words of the “Talkin Baseball” parody and yes, I do on occasion shout “Mattingly, shave those sideburns!” during key moments of Yankee games just for shits and giggles. This is one of many episodes I have on tape complete with circa 1990 commercials. Hysterical, always and forever.

I cannot wait for Friday!

tech

W.O.W.

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To the fans of Opus and Anthony, let me start by saying I am not talking about “Whip’em Out Wednesdays” in this post. W.O.W. in this case stands for World of Warcraft, a game that has redefined the massively-multiplayer online role playing game category, aka MMORPG or MMO for short. As the article states, “There were massively-multiplayer games before World of Warcraft, just as there were MP3 players before Apple’s iPod. Like the iPod, World of Warcraft has essentially taken over and redefined an entire product category.” I don’t think I’ve written about MMO’s before and the time is long overdue. Essentially, its an online computer role-playing game (RPG) in which a large (or massive) number of players interact with one another in a virtual world.
I think its important to talk about because W.O.W. is first global video game sensation since Pac-Man as over 7 million players world wide are actively participating. Pac-Man came out over 20 years ago folks so that is really saying something. The interesting thing about this stat is that the Asian piracy problem was circumvented – in fact there are 3 million players in China – by the fact that the software is given away for free. The real cost is the monthly subscription fee which is impossible to get around. You want to play, you have to pay. It’s that simple.
There are whole industries that have sprung up around MMO’s. There are bots that troll all day, auto-playing characters to build them up and farmers (real people) who collect experience points, weapons and/or gold for those that don’t have the time to earn them for themselves. Virtual items or even characters are sold on eBay for real-world dollars – in some cases for hundreds if not thousands of bucks. It’s actually astounding what people will do in and for the game. I for one haven’t played one because I fear I will lose my life to it. My friend Chris has written alot about his World of Warcraft addiction and I know myself so I have a good reason to be scared.
After the jump, read about it courtesey of the Times.
Online Game, Made in U.S., Seizes the Globe by Seth Schiesel, 9/5/06
SEOUL, South Korea — At 10:43 p.m. one recent Saturday, in a smoky basement gaming parlor under a bank in this sprawling city’s expensive Daechi neighborhood, Yoon Chang Joon, a 25-year-old orc hunter known online as Prodigy, led his troops into battle. “Move, move!” he barked into a microphone around his neck as a strike team of some 40 people seated at computer terminals tapped at keyboards and stormed the refuge of the evil plague lord Heigan, fingers flying.
As Mr. Yoon’s orders echoed from speakers around the room, Heigan reeled under an onslaught of spells and swords. In six minutes he lay dead. The online gaming guild called the Chosen had taken another step in World of Warcraft, the online fantasy game whose virtual, three-dimensional environment has become a global entertainment phenomenon among the cybersavvy and one of the most successful video games ever made.
Less than two years after its introduction, World of Warcraft, made by Blizzard Entertainment, based in Irvine, Calif., is on pace to generate more than $1 billion in revenue this year with almost seven million paying subscribers, who can log into the game and interact with other players. That makes it one of the most lucrative entertainment media properties of any kind. Almost every other subscription online game, including EverQuest II and Star Wars: Galaxies, measures its customers in hundreds of thousands or even just tens of thousands.
And while games stamped “Made in the U.S.A.” have often struggled abroad, especially in Asia, World of Warcraft has become the first truly global video-game hit since Pac-Man in the early 1980’s.
The game has more players in China, where it has engaged in co-promotions with major brands like Coca-Cola, than in the United States. (There are more than three million players in China, and slightly fewer than two million in the United States. And as with most video games, a clear majority of players worldwide are male.)
There is a rabid legion of fans here in South Korea, which has the world’s most fervent gaming culture, and more than a million people play in Europe. Most World of Warcraft players pay around $14 a month for access.
“World of Warcraft is an incredibly polished entertainment experience that appeals to more sorts of different players than any game I’ve seen,” said Rich Wickham, who heads Microsoft’s Windows games unit. “It’s fun for both casual players and for the hard-core players for whom the game is more just than a game: it’s a lifestyle. Just as important, Blizzard has made a game that has a broader global appeal than what we’ve seen before.”
Perhaps more than pop music or Hollywood blockbusters, even the top video games traditionally have been limited in their appeal to the specific regional culture that produced them. For example the well-known series Grand Theft Auto, with its scenes of glamorized urban American violence, has been tremendously popular in the United States but has largely failed to resonate in Asia and in many parts of Europe. Meanwhile many Japanese games, with their distinctively cutesy anime visual style, often fall flat in North America.
One of the main reasons Western software companies of all kinds have had difficulty in Asia is that piracy is still rampant across the region. Games like World of Warcraft circumvent that problem by giving the software away free and then charging for the game service, either hourly or monthly.
Since the game’s introduction in November 2004 the company has expanded to more than 1,800 employees from around 400. Almost all of the additions have been customer-service representatives to handle World of Warcraft players, helping them with both technical advice and billing concerns.
“Ultimately, what I’d like is for the user to feel like they are having a very polished entertainment experience,” said Mike Morhaime, 38, Blizzard’s president (and a gamer since he first encountered Pong in 1976). “We’d like players to associate our name with quality, so if they see a box on the shelf and it says Blizzard Entertainment, they don’t need to know anything more than that.”
The basic genre that World of Warcraft belongs to is called the massively-multiplayer online game, or M.M.O. The “massive” refers to the fact that in an M.M.O., thousands of players simultaneously occupy one vast virtual 3-D world. (In a more traditional online game like Quake or Counter-Strike, there are generally fewer than a dozen people in each arena.)
Blizzard runs hundreds of copies of the Worlds of Warcraft universe, known as servers, and there might be a few thousand players on any server at any given time. There are servers customized for six written languages: English, both simplified and traditional Chinese, Korean, German and French. Spanish is in development.
To begin, a player creates an avatar, or character, customizing its physical appearance as well as race and profession, each of which has different skills and abilities. An elf druid might specialize in healing, for example, while an orc rogue could be an expert in stealth and backstabbing. The player is then set loose in a huge colorful fantasy world with cities, plains, oceans, mountains, forests, rivers, jungles, deserts and of course dungeons.
The players can explore on their own or team up with others to conquer more imposing challenges. As a character completes quests and defeats monsters, it gains new abilities and collects more powerful magical equipment that in turn allow it to progress to the next set of challenges. Players can fight other players if they choose, but much of the focus is on teaming up with other users in guilds like the Chosen to battle automated foes.
There were massively-multiplayer games before World of Warcraft, just as there were MP3 players before Apple’s iPod. Like the iPod, World of Warcraft has essentially taken over and redefined an entire product category.
“I think the real key to WOW’s success has been the sheer variety and amount of things to do, and how easy it is to get into them,” said Kim Daejoong, 29, a doctor of traditional herbal medicine in Iksan, Korea, who had traveled to Seoul for one of the Chosen’s regular in-person sessions.
“Hard-core gamers will play anything, no matter how difficult it is,” Mr. Kim said. “But in order to be a mainstream game for the general public, it has to be easily accessible, and there have to be lots of things for you to do, even alone. What WOW has done better than other games is be able to appeal to both audiences — hard-core players and more casual players — all within one game and bring them together. That’s why you’ve seen people all over the world get into the game.”
Hours after the Chosen finished their raid in Seoul, a United States guild called Violent stormed Blackwing Lair, home of the black dragon Nefarian and his minions.
One of the players was Jason Pinsky, 33, the chief technology officer for an apparel company in Manhattan. Mr. Pinsky is not unusual among serious players in that he has logged more than 125 days (3,000 hours) on his main character, a hunter.
“I play this game six nights a week from 8 p.m. to midnight,” he said in a telephone interview. “When I say that to people, sometimes they look at me a little funny. But then I point out that most people watch TV at least that much, and television is a totally mindless experience.
“Instead of watching ‘The Lord of the Rings’ as a three-hour experience, I am now participating in the epic adventure.”
It is rare for guilds in North America and Europe to get together in real life, partly because of geographic distance and partly because of the social stigma often associated with gaming in the West.
In Asia, however, online players like those in the Chosen often want to meet in the flesh to put a real face on the digital characters they have been having fun with. Even in the United States, more and more players are coming to see online games as a way to preserve and build human connections, even if it is mostly through a keyboard or microphone.
“Think about it: I’m a 33-year-old guy with a 9-to-5 job, a wife and a baby on the way,” Mr. Pinsky said. “I can’t be going out all the time. So what opportunities do I have to not only meet people and make new friends but actually spend time with them on a nightly basis? In WOW I’ve made, like, 50 new friends, some of whom I’ve hung out with in person, and they are of all ages and from all over the place. You don’t get that sitting on the couch watching TV every night like most people.”

television

Dork Jeopardy

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I was watching Jeopardy’s “Tournament of Champions” tonight and when Alex introduced the first 6 categories at the start of the show I just laughed at the sheer magnitude of the dork factor:

  • Star Trek, Star Wars or Lord of the Rings
  • Action Figures
  • Dinner for one
  • In need of a date
  • Still living with “Mom” and “Dad”
  • You have no life

The writers must have had a field day!
In honor of this great night for geeks, here are the 5 questions in the first category:

  • $200: A council that takes place at Rivendell is central to its plot
  • $400: In its lore, a Bagoran wormhole leads to the Gamma Quadrant
  • $600: This one lent its name to a defensive weapons system that many felt was a pie-in-the-sky fantasy
  • $800: A race called the Andorans causes trouble for the humans in this one
  • $1000: Its creator was born in South Africa

If you don’t know the answers, check it out after the jump

  • $200: LOTR
  • $400: ST
  • $600: SW
  • $800: ST
  • $1000: LOTR
ramblings

The Gift

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SCI FI Channel is currently conducting the first-ever nationwide search for America’s most talented new psychic. Eight finalists will be selected by a panel of experts to compete on SCI FI’s new original reality series The Gift, slated to premiere this summer.
First of all, I can’t wait to see what these experts look like. Second and more important, if you are a psychic, then how do you not know you won already? I would love to see 8 people besieging the producer saying “Of course I won! I’m psychic! Dismiss these pretenders immediately!”
Via Monty